Built for structure-heavy maps
Long-running ARK servers accumulate tens of thousands of structures and tamed dinos. Memory headroom is the difference between a stable map and a rubber-banding one.
ARK server hosting
ARK is one of the most demanding survival titles to host — large maps, heavy structure counts and mod stacks that grow every season. We provision memory-generous nodes and support multi-map clusters.
A plan for your kind of play
Tell us your player count, worlds, and mods. We’ll put together the right resources and a quote for your setup.
Long-running ARK servers accumulate tens of thousands of structures and tamed dinos. Memory headroom is the difference between a stable map and a rubber-banding one.
Run several maps that share a player and creature transfer pool. We size the node so your cluster maps are not fighting each other for resources.
Both generations have very different resource profiles. Ascended in particular wants significantly more memory — we scope that before you commit.
Built for the way you play
Strong hardware underneath. Practical controls on top. Put your time into your community.
High clock speed for the single-thread heavy simulation ARK relies on.
Save files grow large on mature maps; solid-state storage keeps saves from stalling the tick.
Multiple maps with shared transfers, configured to your cluster ID.
CurseForge and Steam Workshop mod stacks with full file access.
Network-level filtering on your server address.
Admin commands, scheduled restarts and log access.
Meet your control panel
The right workspace for everything you run. Take a closer look at the controls behind your hosting.
play.yourworld.example
01[Server] Starting Paper server…
02[World] Preparing your spawn region
03[Plugins] EssentialsX, LuckPerms, WorldEdit loaded
04[Server] Done (3.82s)! Your world is ready.
Interactive interface preview. Commands and controls affect this preview only; values are illustrative.
Closer to your community
Explore our North American and European locations. Test the route from your browser, then put your server where your community plays.
Measured from your browser over HTTPS, not ICMP. In-game latency may differ; an unavailable test does not indicate an outage. 100 Gbps is network capacity; server ports depend on your plan.
Explore the networkProtection before the first packet
Multi-terabit DDoS protection, backed by GSL and our in-house filtering on most locations. Built to protect your connection while your community keeps playing.
Players and services connect from around the world.
Incoming connectionsVolumetric floods are removed upstream.
Floods filteredProtocol checks catch abusive traffic patterns.
Packets inspectedAccepted traffic is routed through AS218631.
Protected routingValid connections reach your games and services.
Ready to connectUnwanted traffic meets upstream scrubbing and protocol checks before it reaches your workload.
Large floods handled upstream
Traffic checked for invalid patterns
Valid connections continue to your service
Upstream mitigation capability
Upstream reach. In-house control.
Real support when you need it
A little help before you launch
From your first server to your next big idea. Here’s what you need to know.
Have a question of your own? Our team is here to help.
Ask our team (opens in a new tab)Or explore the guidesThey are separate server binaries with very different resource requirements, so they are configured as separate instances. Both can be hosted with us — mention which generation you need when you open a configuration request.
A cluster is several map instances that share a cluster ID and a transfer directory, letting players move characters, items and creatures between maps. We configure the shared paths as part of setup.
A single small map and a five-map modded cluster are completely different workloads. Rather than publish a headline price that would not apply to most setups, we scope the configuration with you first.