Consistency over headline specs
A shooter server does not need enormous memory. It needs a core that never stalls and a network path that does not jitter. Our node configuration prioritises both.
CS2 server hosting
Competitive shooters are the least forgiving workload in game hosting. Consistent frame timing and a short network path matter more than raw core count — that is what we optimise for.
A plan for your kind of play
Tell us your player count, worlds, and mods. We’ll put together the right resources and a quote for your setup.
A shooter server does not need enormous memory. It needs a core that never stalls and a network path that does not jitter. Our node configuration prioritises both.
Latency is dominated by physical distance. Choose the region closest to the majority of your players rather than the one with the biggest spec sheet.
Run retakes, deathmatch, aim maps or full competitive configs, with SourceMod and MetaMod for plugin-driven match tooling.
Built for the way you play
Strong hardware underneath. Practical controls on top. Put your time into your community.
Ryzen 9 9950X clock speed for consistent server frame timing.
Tuned for stable tick delivery rather than maximum throughput.
Plugin support for match tooling, retakes and practice modes.
Live console plus RCON for match control and admin tooling.
Network-level filtering, which competitive servers genuinely need.
Upload custom maps and manage your cfg files directly.
Meet your control panel
The right workspace for everything you run. Take a closer look at the controls behind your hosting.
play.yourworld.example
01[Server] Starting Paper server…
02[World] Preparing your spawn region
03[Plugins] EssentialsX, LuckPerms, WorldEdit loaded
04[Server] Done (3.82s)! Your world is ready.
Interactive interface preview. Commands and controls affect this preview only; values are illustrative.
Closer to your community
Explore our North American and European locations. Test the route from your browser, then put your server where your community plays.
Measured from your browser over HTTPS, not ICMP. In-game latency may differ; an unavailable test does not indicate an outage. 100 Gbps is network capacity; server ports depend on your plan.
Explore the networkProtection before the first packet
Multi-terabit DDoS protection, backed by GSL and our in-house filtering on most locations. Built to protect your connection while your community keeps playing.
Players and services connect from around the world.
Incoming connectionsVolumetric floods are removed upstream.
Floods filteredProtocol checks catch abusive traffic patterns.
Packets inspectedAccepted traffic is routed through AS218631.
Protected routingValid connections reach your games and services.
Ready to connectUnwanted traffic meets upstream scrubbing and protocol checks before it reaches your workload.
Large floods handled upstream
Traffic checked for invalid patterns
Valid connections continue to your service
Upstream mitigation capability
Upstream reach. In-house control.
Real support when you need it
A little help before you launch
From your first server to your next big idea. Here’s what you need to know.
Have a question of your own? Our team is here to help.
Ask our team (opens in a new tab)Or explore the guidesYes, for a public server. You generate a GSLT against your own Steam account and add it to your server configuration.
The one physically closest to the majority of your players. Latency in a shooter is dominated by distance, and no amount of hardware compensates for a long network path.
Yes. SourceMod and MetaMod are supported, and you have full access to your plugin and configuration directories.