Memory-generous by default
Palworld dedicated servers use a lot of RAM and it climbs as the save matures. We size for the save you will have in a month, not the empty one on day one.
Palworld server hosting
Palworld servers are memory hungry and grow as bases and captured Pals accumulate. We provision dedicated nodes with headroom so your world keeps running well weeks into a save.
A plan for your kind of play
Tell us your player count, worlds, and mods. We’ll put together the right resources and a quote for your setup.
Palworld dedicated servers use a lot of RAM and it climbs as the save matures. We size for the save you will have in a month, not the empty one on day one.
Your world runs whether or not the host is online, which removes the single-player-host problem co-op groups run into.
Capture rates, damage multipliers, guild sizes and day length are all editable from your server settings file.
Built for the way you play
Strong hardware underneath. Practical controls on top. Put your time into your community.
Clock speed headroom for world simulation and base logistics.
Fast saves as your world data grows.
Your world stays up without a player hosting it.
Edit server settings and rates directly.
Network-level filtering on your server address.
Download your saves and manage config from the panel.
Meet your control panel
The right workspace for everything you run. Take a closer look at the controls behind your hosting.
play.yourworld.example
01[Server] Starting Paper server…
02[World] Preparing your spawn region
03[Plugins] EssentialsX, LuckPerms, WorldEdit loaded
04[Server] Done (3.82s)! Your world is ready.
Interactive interface preview. Commands and controls affect this preview only; values are illustrative.
Closer to your community
Explore our North American and European locations. Test the route from your browser, then put your server where your community plays.
Measured from your browser over HTTPS, not ICMP. In-game latency may differ; an unavailable test does not indicate an outage. 100 Gbps is network capacity; server ports depend on your plan.
Explore the networkProtection before the first packet
Multi-terabit DDoS protection, backed by GSL and our in-house filtering on most locations. Built to protect your connection while your community keeps playing.
Players and services connect from around the world.
Incoming connectionsVolumetric floods are removed upstream.
Floods filteredProtocol checks catch abusive traffic patterns.
Packets inspectedAccepted traffic is routed through AS218631.
Protected routingValid connections reach your games and services.
Ready to connectUnwanted traffic meets upstream scrubbing and protocol checks before it reaches your workload.
Large floods handled upstream
Traffic checked for invalid patterns
Valid connections continue to your service
Upstream mitigation capability
Upstream reach. In-house control.
Real support when you need it
A little help before you launch
From your first server to your next big idea. Here’s what you need to know.
Have a question of your own? Our team is here to help.
Ask our team (opens in a new tab)Or explore the guidesThe dedicated server keeps a large amount of world and creature state resident, and that footprint grows as players build bases and capture more Pals. Under-provisioning memory is the most common cause of a Palworld server degrading over time.
Save transfers between a hosted co-op world and a dedicated server are possible but fiddly, and the exact steps change between game patches. We can point you at the current procedure when you set up.
Sizing depends heavily on player count and how mature the save is. We scope it with you rather than publish a headline price that would not fit most servers.