Always-on world
No waiting for the host to come online, and no losing progress because someone closed the game. Your world runs on its own.
Valheim server hosting
Valheim is best with a dedicated world that keeps running between sessions. We host it with the memory and disk headroom a long-running, heavily built world eventually needs.
A plan for your kind of play
Tell us your player count, worlds, and mods. We’ll put together the right resources and a quote for your setup.
No waiting for the host to come online, and no losing progress because someone closed the game. Your world runs on its own.
Valheim world files grow steadily as terrain is modified and bases expand. Disk and memory headroom keeps long campaigns healthy.
BepInEx and Thunderstore mod packs are supported, with full file access for configuration.
Built for the way you play
Strong hardware underneath. Practical controls on top. Put your time into your community.
Clock speed for world simulation and terrain modification.
Fast writes as the world file grows through a long campaign.
Your world stays available between play sessions.
Thunderstore packs and manual mod installs supported.
Network-level filtering on your server address.
Download and back up your world data whenever you want.
Meet your control panel
The right workspace for everything you run. Take a closer look at the controls behind your hosting.
play.yourworld.example
01[Server] Starting Paper server…
02[World] Preparing your spawn region
03[Plugins] EssentialsX, LuckPerms, WorldEdit loaded
04[Server] Done (3.82s)! Your world is ready.
Interactive interface preview. Commands and controls affect this preview only; values are illustrative.
Closer to your community
Explore our North American and European locations. Test the route from your browser, then put your server where your community plays.
Measured from your browser over HTTPS, not ICMP. In-game latency may differ; an unavailable test does not indicate an outage. 100 Gbps is network capacity; server ports depend on your plan.
Explore the networkProtection before the first packet
Multi-terabit DDoS protection, backed by GSL and our in-house filtering on most locations. Built to protect your connection while your community keeps playing.
Players and services connect from around the world.
Incoming connectionsVolumetric floods are removed upstream.
Floods filteredProtocol checks catch abusive traffic patterns.
Packets inspectedAccepted traffic is routed through AS218631.
Protected routingValid connections reach your games and services.
Ready to connectUnwanted traffic meets upstream scrubbing and protocol checks before it reaches your workload.
Large floods handled upstream
Traffic checked for invalid patterns
Valid connections continue to your service
Upstream mitigation capability
Upstream reach. In-house control.
Real support when you need it
A little help before you launch
From your first server to your next big idea. Here’s what you need to know.
Have a question of your own? Our team is here to help.
Ask our team (opens in a new tab)Or explore the guidesFor most gameplay mods, yes — clients and the server need matching versions. Server-only mods exist, but if in doubt, distribute the same pack to everyone.
Yes. Copy your .db and .fwl world files into the server world directory over SFTP or the file manager, then set the world name in your startup parameters.
The server process stays up so the world is instantly available, and your progress is never tied to one player being online.